Lemmings 2: The Tribes, a computer game released in 1993, is the first real sequel to the popular puzzle game Lemmings. As with the original, it was developed by DMA Design and published by Psygnosis. The gameplay remains mostly the same as the original game, requiring the player to lead a certain number of lemmings to their exit by giving them the appropriate "skills".
Numerous changes and additions were made in this sequel. First of all, there is an introduction movie explaining the storyline of the game. Secondly, there are now many, many more skills available to give to the lemmings, unlike the eight in the original game. There is still a total of 120 levels, but in this game they are divided into ten levels for each of twelve tribes.
Lemmings 2 was not quite as popular as Lemmings was, nor was it ported to as many platforms. In spite of all this, it was well received and considered by many as a worthy sequel.
Once upon a time, the twelve lemming tribes of Lemming Island lived joyfully and peacefully. However, an ancient prophecy foretells a great darkness soon to cover the island. This prophecy told that the only way the lemmings could live was by getting off their island, using the power of the Lemming Talisman. This talisman consisted of twelve pieces, one owned by each tribe. With the help of the Guide that has helped them before (referring to the player in the previous Lemmings game), all lemmings must now reach the center point of their island in order to escape their doom.
The gameplay in Lemmings 2 differs from the original in the following ways:
As mentioned before, there are many more (51 in total) skills available in the game, although no more than eight are available in each level. Some of the skills are similar to the original ones (like digging and building variants), others are all new (several flying skills, for example). One skill, the "attractor", will cause the lemming to play a musical instrument and have nearby lemmings stop walking to do a dance. The instrument and dances they do vary by tribe.
A practice mode has also been added. In this mode, any type of skill available can be selected for the player to experiment with. There is a choice of four different practice levels.
Each tribe's levels can be started at any time, and progress can be saved from the main menu. The player starts out with 60 lemmings for each tribe, but only one lemming needs to make it to an exit in order to progress to next level. The amount saved will then be the amount left in the next level. As some levels may require several lemmings to complete, the player might have to replay an earlier level to save more lemmings for the following ones if they realize they do not have enough.
The player will be rewarded with a bronze, silver or gold medal, depending on how many lemmings are saved in the level. This will also dictate the type of the talisman part received once all the tribe's levels are completed. To watch the outro and credits, all golden talisman parts need to be won by rescuing enough lemmings from each tribe.
A new fast forward button and fan button have been added to the controls. The fast forward replaces the release rate button in the original game, which would let the player release more lemmings at a time. The fan button turns the cursor into a fan, which is used to push around any flying lemmings or to affect wind-powered elements.